//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import norse_Sword_anim.txt
import equites_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual infantry G hypaspist Head Iron
				ReplaceTexture infantry g hypaspist head iron/infantry g hypaspist head bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry G hypaspist Head Iron
				ReplaceTexture infantry g hypaspist head iron/infantry g hypaspist head bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry G hypaspist Head Iron
				ReplaceTexture infantry g hypaspist head iron/infantry g hypaspist head bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry G hypaspist Head Iron
				ReplaceTexture infantry g hypaspist head iron/infantry g hypaspist head bronze
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture cavalry g hippikon horse standard/equites horse standard
				ReplaceTexture cavalry g hippikon standard/equites standard
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture cavalry g hippikon horse standard/equites horse standard
				ReplaceTexture cavalry g hippikon standard/equites standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/equites Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/equites Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/equites Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/equites Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual Cavalry G Hippikon_WalkA
			connect RightHand NorseSword hotspot
			connect LeftForearm equitesshield hotspot
			Connect TopOfHead Head hotspot
			ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse standard
			ReplaceTexture Cavalry G Hippikon Standard/equites standard
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/equites Copper
			ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
			connect RightHand NorseSword hotspot
			connect LeftForearm equitesshield hotspot
			Connect TopOfHead Head hotspot
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
			ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
			connect RightHand NorseSword hotspot
			connect LeftForearm equitesshield hotspot
			Connect TopOfHead Head hotspot
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/equites Iron
			ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
			connect RightHand NorseSword hotspot
			connect LeftForearm equitesshield hotspot
			Connect TopOfHead Head hotspot
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Standard
				ReplaceTexture Cavalry G Hippikon Standard/equites standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Standard
				ReplaceTexture Cavalry G Hippikon Standard/equites standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/equites Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/equites Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Standard
				ReplaceTexture Cavalry G Hippikon Standard/equites standard
         }
         version
         {
				Visual Cavalry G Hippikon_Attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Standard
				ReplaceTexture Cavalry G Hippikon Standard/equites standard
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Standard
				ReplaceTexture Cavalry G Hippikon Standard/equites standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_Attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_Attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_Attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim whirlwindattack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_Attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Standard
				ReplaceTexture Cavalry G Hippikon Standard/equites standard
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Standard
				ReplaceTexture Cavalry G Hippikon Standard/equites standard
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Standard
				ReplaceTexture Cavalry G Hippikon Standard/equites standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_Attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_Attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_Attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/equites Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse standard
				ReplaceTexture Cavalry G Hippikon Standard/equites standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/equites Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Copper
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
		        Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/equites Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Bronze
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/equites Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/equites horse Iron
				connect RightHand NorseSword hotspot
				connect LeftForearm equitesshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}